Despite numerous accolades, ten out of ten reviews and 'The greatest game of all time' tags, The Legend of Zelda: Breath of the Wild wasn't perfect. In fact, much of the game's criticism came from Zelda zealots who believed the game, while innovative in some aspects, lacked certain features that are now standard in a Zelda game (for example, traditional dungeons). Lucky for those fans, Anouma and his team have decided to return to this Hyrule and make a direct sequel, but does The Legend of Zelda: Tears of the Kingdom right the wrongs of BOTW? Here's the review roundup: Continue below for the written version. IGN (SCORE 10/10) 'The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way – be that with simple quality-of-life improvements, a genuinely exciting story, or wildly creative new building mechanics that make you rethink what is possible. It both revamps old ground and introduces vast new areas so immense it somehow makes me wonder if Breath of the Wild was actually all that big, with an almost alarming number of tasks to complete, mysteries to discover, and delightful distractions to keep you from ever reaching that place you naively thought you were headed. Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds. ' For the full review please visit here. DESTRUCTOID (SCORE 10/10) 'I loved nearly every minute of Tears of the Kingdom. From zooming up into the sky to spelunking in the depths, there’s way more to explore here, and I feel like I haven’t even scratched the surface outside of the main story and some key sidequests. But the real kicker that helps separate Tears from Breath of the Wild is its big swing power set. I felt like I was in control at all times, and had the ability to create my own path. For a series known for sequence-breaking that’s not just a perk; it’s a strong argument for why Tears of the Kingdom will be talked about for years on end, and may even top some favorite Zelda lists.' For the full review please visit here. GAMESPOT (SCORE 10/10) 'When I think of the Legend of Zelda series, I've always thought about transcendent, mythic moments: pulling the Master Sword from the pedestal in A Link to the Past, waking the Wind Fish in Link's Awakening, the three major characters representing aspects of the Triforce in Ocarina of Time. Tears of the Kingdom has a moment that matches each of those, and I felt the scope and power of it so strongly that I shed my own tears. As much as I loved each of those pieces in Zelda's past, I'm not sure if it's ever evoked that level of emotion from me before.' For the full review please visit here.
GAME INFORMER (SCORE 9.8/10) 'Video game sequels are often iterative on what came before them. It looks a little better, plays a little smoother, retains important mechanics while introducing new ones, and continues the story. Tears of the Kingdom checks most of these boxes, but getting rid of the Runes from the first game and giving players new ones to use in exploring a familiar but undeniably new world is ingenious. Nearly every encounter, whether puzzle, traversal, or combat, must be reconsidered. It makes you think in new ways. I didn’t get the same goosebumps exploring Hyrule as I did in the past, but I did experience new emotions both on a granular level from solving individual puzzles and on a larger scale by going back to one of my favorite video game locations. They say you can never go home again, but I adored returning to Hyrule with all new tools.' For the full review please visit here. GAMES RADAR (SCORE 4.5/5) 'You make the vehicles you want, fight with the weapons you choose, and explore whatever section of the world appeals to you. Sometimes your tinkering is a success, and sometimes you fail spectacularly, but it never stops being fun. Tears of the Kingdom sets a standard for immersive gameplay that most major games don't even try to achieve, let alone match. So yes, though almost intimidatingly big at times, Tears of the Kingdom manages to keep focus and provide a rich, robust experience that builds on what came before. I've basically done nothing but play the game for two weeks, and even now I have no intention of stopping any time soon. What better recommendation could a person give? For the full review please visit here. KIND OF FUNNY GAMES (VIDEO REVIEW) Overall, after 83 critic reviews, The Legend of Zelda: Tears of the Kingdom averages an chart topping 96% score on Metacritic. I loved every single minute of Breath of the Wild and honestly felt it was one of the best games I ever played. However, I also hated the lack of dungeons and felt the Divine Beast sections and bosses to be nowhere as fun. Many fans prayed to Hylia that Nintendo would correct this along with other issues (like weapon degradation) in Tears of the Kingdom. After reading these reviews, I am happy to report they have done just that and more. -YOU MAY ALSO BE INTERESTED IN
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AuthorHey I am Marlon Mcfarlane the writer here at Blue Crescent Studio & a longtime lover of all things Animation & Gaming. EDITOR'S CHOICEArchives
January 2024
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