If you are a Blender master, beginner or just an animation enthusiast, you would of have heard of Blender Eevee's development at some point. It seems like we have been waiting forever for Blender Eevee to shed its beta skin but, with each update, it inches closer to this goal. In the meanwhile we have explored Eevee, pushing the beta at some points. Here are our general impressions of Blender 2.80 Eevee and how it is shaping up so far: Blender 2.80 Eevee is not in its final form but, despite this, it is already out of this world. The UI is more intuitive compared to Blender Cycles, especially the new toolbar menu that is now much easier to navigate. If you use Blender, specifically to create detailed 3D models, Eevee is definitely right up your ally. The new and updated tools are more efficient with the feature of seeing real-time changes to your model, definitely a major highlight. The improvements made to the lighting engine is incredible. Light effects on models now behave much more realistic. However, these new qualities of life upgrade pale in comparison to the improvements in rendering. With our own projects, average rendering time for a 30-second video with settings set at 100 sample, 1920x1080p, would takes days to complete. Now with Eevee, rendering is reduced to mere minutes. A dream come true for those animators/3D generalists who are just starting and may not have the most powerful rendering rigs. I am getting misty eyed just thinking about just how massive of a difference it made to management. This was our first major project using Blender 2.80 Eevee Eevee is indeed on the right path but, as mentioned above, it is still far from the polish gem we would love it to be. The beta moved sluggishly at some points and outright crashed in other instances. We are confident these minor issues will be ironed out before the final release as we wait to see what they will have in store for us next with version 2.81. To learn more about the features and improvements found in Blender 2.80 Eevee you can visit here. For a more in dept look into how we created the above short using Blender Eevee visit here.
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AuthorHey I am Marlon Mcfarlane the writer here at Blue Crescent Studio & a longtime lover of all things Animation & Gaming. EDITOR'S CHOICEArchives
January 2024
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