Josef Fares, It Takes Two director, made some ways in the industry in the past not only for his excellent game A Way Out but mainly for his outspoken personality. Now he is at it again with this latest game, and like A Way Out, Hazelight's debut title, It Takes Two, has no single-player option: it is only playable in either online or local split-screen co-op between two players. So, is this another Co-Op masterpiece? Or should we take it out back, and put it out of its misery? Here's the review roundup: VGC (SCORE 4/5) 'That the game never runs out of steam and is still throwing brilliant ideas and impressive set-pieces at players as it nears its end is a true testament to the level of creativity at Hazelight. We doubt you’ll play another game this year that has so many innovative moments and surprising situations. As long as you don’t expect any of them to happen during the cut-scenes, you and your co-op partner will have a fantastic time.' For the full review please visit here. SCREEN RANT (SCORE 4.5/5) 'Overall, It Takes Two is a wonderful co-op game, at a time where we need these kind of games more than ever. The game is gorgeous to look at with a heartfelt, funny story, and such remarkable variety of gameplay that no-one could get bored. Some publishers may feel couch co-op isn't viable any more, but It Takes Two proves just how powerful the setup can be with the right blend of gameplay and charm.' For the full review please visit here. GAMESRADAR+ (SCORE 5/5) 'It Takes Two is a unique experience that makes the most of what it means to offer truly co-operative gameplay. Your relationship with whoever you're playing with is just as important as that of May and Cody, as you'll get nowhere without robust communication and teamwork. But its blend of reality and fantasy is also refreshingly different, especially within a framework that offers the kind of unique gameplay that never stops surprising. ' For the full review please visit here.
GAMEINFORMER (SCORE 9.25/10) 'It Takes Two may not be the platforming juggernaut that it aspires to be, but it more than makes up for it with its big heart, wealth in variety, and gorgeous imagery. All of its individual actions are things we’ve done in other games, but when applied to this distinct cooperative approach, they take on a whole new life and are used in wonderful ways over a long adventure. The action will have you laughing and screaming at your TV, and the story stays strong throughout, creating the backbone for an entertaining adventure that roars with excitement and should keep you glued to the controller to see if this couple’s lost love can be rekindled.' For the full review please visit here. POLYGON (SCORE N/A) 'Most big-budget games could use an editor to trim away the unnecessary bits that seem to exist to pad the length of the adventure and justify the price on the box. It Takes Two would benefit from a similar trim, requiring a more experienced writer to fix the weak narrative and dialogue, alongside a producer to make the tough choices of which segments of the game are fun versus those that are downright dull. Without that edit, the game feels unbalanced, like a solo performed by a singer going on one too many runs, unaware that the audience has shifted from entertained to annoyed.' For the full review please visit here. GOD IS GEEK (VIDEO REVIEW) Overall, It Takes Two currently sits at a Metascore of 90 from 23 reviews(PS5). Sadly, I never played A Ways Out, but I heard great things about its innovative Co-Op gameplay and storytelling. So, with It Takes Two shaping up to be another excellent co-op title, I will be sure not to make the same mistake. -YOU MAY ALSO BE INTERESTED IN:
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AuthorHey I am Marlon Mcfarlane the writer here at Blue Crescent Studio & a longtime lover of all things Animation & Gaming. EDITOR'S CHOICEArchives
January 2024
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